Eureka has moved! We are now located at 1355 Beacon St (on the same block). Drop by to check out the new space and say hi! Current hours: 10am-6pm Monday-Friday, Saturday 10-7pm, Sunday 11-6pm.  Our new jigsaw puzzle press is now working! We now make custom jigsaw puzzles in the store!

D&D Sign Ups are now live!!!

 
× Select a Wish List
Add to wish list:
Add to Wish List

Terra Mystica 2021 edition

# 48151
$79.99 Buy Now
× Add to cart
gibberish barbaric speak gibberish barbaric speak gibberish barbaric speak
    Availability
    • Currently In Stock
    Product Specifications
    • Brand: Capstone.
    • Item Number: 48151.
    • Manufacturer Number: CSGZM7240.
    • UPC: 850000576155.
    • Weighs approximately: 5.50 pounds.

    In the land of Terra Mystica dwell 14 different peoples in seven landscapes, and each group is bound to its own home environment, so to develop and grow, they must terraform neighboring landscapes into their home environments in competition with the other groups.

    Terra Mystica is a full information game without any luck that rewards strategic planning. Each player governs one of the 14 groups. With subtlety and craft, the player must attempt to rule as great an area as possible and to develop that group's skills. There are also four religious cults in which you can progress. To do all that, each group has special skills and abilities.

    Taking turns, the players execute their actions on the resources they have at their disposal. Different buildings allow players to develop different resources. Dwellings allow for more workers. Trading houses allow players to make money. Strongholds unlock a group's special ability, and temples allow you to develop religion and your terraforming and seafaring skills. Buildings can be upgraded: Dwellings can be developed into trading houses; trading houses can be developed into strongholds or temples; one temple can be upgraded to become a sanctuary. Each group must also develop its terraforming skill and its skill with boats to use the rivers. The groups in question, along with their home landscape, are:

    • Desert (Fakirs, Nomads)
    • Plains (Halflings, Cultists)
    • Swamp (Alchemists, Darklings)
    • Lake (Mermaids, Swarmlings)
    • Forest (Witches, Auren)
    • Mountain (Dwarves, Engineers)
    • Wasteland (Giants, Chaos Magicians)

    Proximity to other groups is a double-edged sword in Terra Mystica. Being close to other groups gives you extra power, but it also means that expanding is more difficult...

    Add To Wishlist
    Safety Information
    None
    -Shipping Estimate
    Zip Code:
    Local Pickup at Eureka! Puzzles: Curbside pick-up operates currently from 11 am to 6 pm daily. Please allow at least 3 to 4 hours for us to pick and process your order during this season. We will send you another email when your order is ready. Thank you for your order and your patience!$0.00
    UPS$0.00Zip code required.
    USPS$0.00Zip code required.